I want to become a flash animator?

I am only 13 but I am quite a good drawer And I love creating flash animations with pivit stickfigure animator

what do I need to work on now.
I want to become an animator for video games or tv cartoons or cartoon movies.

The biggest benefit to you right now would be to start a life drawing sketch book. Get an array of different pens, and figure out which flow best suits you. I work in black gel pen with a refillable water color brush pen. In this book you can only draw from life. Draw as many people, objects, scenes, compositions as you can a week.
Don’t spend alot of time on each drawing. For a person spend a few minuets, (less then 5) Try to capture the gesture of the person, what they are doing, rather then what they look like. Are they bending, stretching, slouching ect.
For a composition or full scene no more then 20 minuets.
This book is about learning, not about good art. If you can’t solve a drawing problem, like a strange pose, or weird shot of an object, take the time to investigate it. go online or find some drawing reference books to better understand the problem.
Other then that just keep drawing what you love to draw and drawing what you hate to draw even more.
The best website for advice and inspiration is www.conceptart.org

3 Responses to “I want to become a flash animator?”

  1. megaman118 Says:

    Good! Having the determination and mindset to become one is the single and most important thing. The rest is up to you to put enough effort to learn and mend your skills.
    To start off you will need the program Adobe Flash CS3 (also known as Flash FL)
    It used to be owned by Macromedia until Adobe bought it off.
    This is a powerful program and requires much more knowledge than a simple pivot animator. You should also note that it takes months of working on everyday to create a couple minute long decent animation. Not to mention the time and countless hours you put into the modeling. It would be advisable to get a drawing pad for your computer so that you can import your drawings directly rather than use the mouse which can be very tedious, especially for complicated work. On top of that you will need to learn the basics of Action Script 2.0 or 3.0 (i suggest learning 3.0 as it will be used in the future) Scripts are very important as it will reduce the amount of work greatly if you know how to use it properly.
    References :

  2. Rhubix Says:

    The biggest benefit to you right now would be to start a life drawing sketch book. Get an array of different pens, and figure out which flow best suits you. I work in black gel pen with a refillable water color brush pen. In this book you can only draw from life. Draw as many people, objects, scenes, compositions as you can a week.
    Don’t spend alot of time on each drawing. For a person spend a few minuets, (less then 5) Try to capture the gesture of the person, what they are doing, rather then what they look like. Are they bending, stretching, slouching ect.
    For a composition or full scene no more then 20 minuets.
    This book is about learning, not about good art. If you can’t solve a drawing problem, like a strange pose, or weird shot of an object, take the time to investigate it. go online or find some drawing reference books to better understand the problem.
    Other then that just keep drawing what you love to draw and drawing what you hate to draw even more.
    The best website for advice and inspiration is http://www.conceptart.org
    References :

  3. Dead End Says:

    What you need to do is build your skills as an animator, since there’s tons of things you need to know beyond just learning a piece of software. There are principles, techniques and skills that need to be learned that go beyond as well as can be applied to any genre, any type of animation, done in any software.

    http://www.idleworm.com/how/index.shtml
    http://www.awn.com/tooninstitute/lessonplan/lesson.htm
    http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm
    http://www.animationmeat.com/notes/notes.html
    References :

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